namespace PlayInfinity.AliceMatch3.Core
{
	public enum EffectType
	{
		Tap = 50000000,
		Move,
		Fly,
		StandByBomb,
		Mix,
		StandByHBomb,
		StandByVBomb,
		StandByTreasure,
		StandByPearl,
		GoldFly,
		GoldFinishUIFly,
		ScrollFinishUIFly,
		AreaBomb,
		ColorBomb,
		HBomb,
		VBomb,
		CombinAreaBomb,
		CombinColorBomb,
		CombinBees,
		CombinAreaAndVH,
		Up,
		Down,
		Left,
		Right,
		ShanDian,
		ShanDianAttack,
		ColorBombDestroy,
		StandByRing,
		StandByBee,
		End,
		EndAttack,
		RefreshTip,
		BeeStartAttack,
		BeeHit,
		StandByColor,
		StandByShell,
		FlyAndVHBombHit,
		FlyAndVHBombStartAttack,
		FlyAndVHBombFly,
		FlyAndAreaBombHit,
		FlyAndAreaBombStartAttack,
		FlyAndAreaBombFly,
		CreateOneElementByDrop,
		HammerHit,
		SpoonHit,
		Portal,
		GloveMove,
		CollectPower,
		Border_Up_Line,
		Border_Up_Line_N,
		Border_Left_Line,
		Border_Left_Line_N,
		Border_Right_Line,
		Border_Right_Line_n,
		Border_Down_Line,
		Border_Down_Line_N,
		Border_Left_Up_Line,
		Border_Left_Up_Line_N,
		Border_Right_Up_Line,
		Border_Right_Up_Line_N,
		Border_Left_Down_Line,
		Border_Left_Down_Line_N,
		Border_Right_Down_Line,
		Border_Right_Down_Line_N,
		Border_Up_SLine1,
		Border_Up_SLine2,
		Border_Left_SLine1,
		Border_Left_SLine2,
		Border_Right_SLine1,
		Border_Right_SLine2,
		Border_Down_SLine1,
		Border_Down_SLine2,
		Border_Up_SLine1_N,
		Border_Up_SLine2_N,
		Border_Left_SLine1_N,
		Border_Left_SLine2_N,
		Border_Right_SLine1_N,
		Border_Right_SLine2_N,
		Border_Down_SLine1_N,
		Border_Down_SLine2_N,
		StandByCat,
		StandByFish
	}
}
